Untitled Space Game 3
UNTITLED SPACE GAME 3
Changes from the tutorial: Just some added levels
LEVEL 1 is a simplified version of the tutorial level. You only have to pick up the key, go through the door and finish the level.
LEVEL 2 takes place in a very high tower. It contains no enemies, but requires a skillful usage of double jump to reach all the platforms. I really hope this level is not too frustrating.
LEVEL 3 is complete opposite. It takes place in a very huge room, there are no platforms, but the room is filled with more than 300 enemies. Some health pickups and lives are scattered around. The end of the level is at the opposite corner of the room, diagonally from the player's starting position. One way to try to finish this level is to go straight through the enemies, jumping over their heads and getting the health pickups when they appear, but a better way is to stick to the walls, since this way it's easier to cover plenty of ground before enemies surround you. This level is not too difficult if approached right.
LEVEL 4 is short and simple. It starts in a cave, where you just have to jump to the opening in the wall. Beyond that there's a large hallway swarming with enemies and jumping among them is probably not the healthiest decision. The best way to reach the end of the level (and of the game) is to wait for the return of the moving platform and get on it. It will shield you from the enemy bullets. When it reaches it second waypoint, it's just two well-timed and precise jumps to the end of the level.
Unfortunately, there is no story in this game. I always added one in my previous projects to make them more interesting, but this time I didn't have time to do it.
Created by Aleksandar Janjic, with assets from MSU
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